Imports an Autodesk® FBX file containing objects, lights, camera and materials.
Enter path and name of file to import:
Enter the path to and the file name of the FBX file to import to AutoCAD.
A list of items that can be imported is displayed.
Specify types to import [Settings, All types] <Current Settings>:
Prompts you to select what should be imported and how.
Select your choice in the following prompts to import objects, lights, cameras, and materials from the FBX file.
Import objects? [Yes/No] <Yes>:
Import lights? [Yes/No] <Yes>:
Point, Spot, Distant, Photometric, Sun, and Sky lights are imported. AutoCAD settings are applied for Plot Glyph, Glyph Display, Targeted (Geometry), and Render Shadow Details properties of the imported lights.
Import cameras? [Yes/No] <Yes>:
All cameras are imported and the AutoCAD setting is used for the plot property of the camera. Create target cameras in Autodesk® 3ds MAX to accurately import them in AutoCAD.
Import materials? [Yes/No] <Yes>:
Materials in the imported file are selected.
Enter layer assignment to [New layer/Current layer/by Material] <New layer>:
Specify the layer the contents of the FBX file are imported to.
Enter unit conversion (FBX file: Inches, Current Drawing: Inches) <1.000:1.000>:
Specify the conversion unit. Enter a conversion factor to import the objects in the same unit as the current drawing file.
Insert file as block? [Yes/No] <Yes>:
Inserts the contents of the imported FBX file as a block. Importing the objects in the FBX file as a block allows you to move, scale, rotate, and make other modifications to it.
Selecting no, imports the chosen contents of the FBX file to be imported into the current file, either in the current layer, or a new layer as specified by you.
Name the block:
Specify a name for the block and press Enter. The contents of the FBX file is saved as a block to the temp folder.